v0.1.4.0 Patch Notes
After the one week delay from the original release date, version 0.1.4.0 was finally released. An interesting thing you can instantly notice is that the patch notes is disappointing as it’s much smaller than the other releases.
As always, Intercept Games is not transparent enough and didn’t provide more information on the “critical performance bug” that they encountered weeks ago, delaying the original release date of the new version. They added some Level of Detail (LOD) models to some buildings, added some performance optimizations and that’s about it. As someone has correctly pointed out on the discussion thread of this announcement:
In case any of you don’t have time to read that very impressive patch notes, here is a summary version of it:
- minor bug fixes and performance improvements
Have a great day!
The two most important bugs that were constantly highlighted on every patch notes by Nate and the team are – drum roll, please – not fixed yet! Orbital decay remains on the same state as before, though Intercept Games claims they made progress on fixing the bug. Regarding performance degradation, they said they saw some improved performance, but of course, they are using the magical gaming rigs that didn’t catch the bugs and issues from release day, meaning there’s no progress on solving performance degradation.
Meanwhile, it seems like there’s a trend of releasing a new version every 2 months, roughly. And I hope this is not a trend to have less and less bugfixes and content on the patches while the “release cadence” is decreased. Imagine waiting 3 months for a patch that fixes just a couple of bugs!