v0.1.5.0 Patch Notes
A month after the v0.1.4.1 hotfix, a new version was released. There are promising bugs being fixed, such as a regression caused by the orbital decay fix, soft locks during loading screens and some graphics adjustments.
The list of bugfixes is not impressive, but it’s important to highlight that there’s a lot of performance optimization fixes included in this patch. The most important ones seem to be that CPU use has been optimized when rendering clouds, GPU performance was increased when doing terrain rendering and (maybe not entirely noticeable) some code optimizations.
The update is promising, as there are players on the official subreddit reporting a 250% FPS when flying above the ground on a celestial body, and the same player claims this was achieved with the highest visual settings.
It seems like Intercept is finally understanding their codebase and finally fixing the issues that persisted since KSP2’s launch. I gotta admit, the performance gains are really impressive, but I am still very cautiously optimistic for the big content update coming in December.