The KSP2 development team published an announcement exactly one month since the latest patch claiming that version 0.1.4.0 is currently scheduled to be released on August 22.

They said they are “committed to resolving the biggest issues faced by the community to set up a solid foundation in preparation for the Science update”. One might argue that there’s no foundation and if there’s one indeed, it’s anything but solid.

Jokes aside, the blog post is short and they said there will be devblogs about upcoming features that Intercept Games is planning to add to the game, like heating and visual effects for atmospheric reentry, and probably how they are planning to tackle wobbly rockets and orbital decay. Things that the dev team seems busy enough to not have addressed them with top priority and release hotfixes frequently enough to try to address these issues and prevent the outflow of players from the game.

The blog post concludes with Intercept acknowledging that the game in its current state doesn’t meet fan expectations, but they make a joke and say that it’s only going to get better. Oh boy, I can imagine, we had a 6-week update cadence, the only way it can get better is if we have updates every 2 months, hotfixes that don’t fix anything at all, and the cherry on top—increasing the price tag for an unfinished, broken prototype!

There will be an Ask Me Anything session with Nertea, former KSP1 modder, to talk about parts and parts systems. It will be hosted on Twitch on August 17th, 10am PT / 1pm ET / 6pm BST.